- Renamed from Simple Prosthetic Leg to Prosthetic Leg, and now craftable.If damage is limited to the foot or toes, then a wooden foot is mostly sufficient the extra components can usually be put to better use than making a prosthetic. Bionic legs offer a large improvement over even organic legs but are significantly more expensive to make or buy.Ĭompared to a wooden foot, a prosthetic leg only offers +2.5% Moving (base +0.115 c/s). Compared to a peg leg, a prosthetic leg gives +12.5% Moving (base +0.575 c/s move speed) upgrading gives a great improvement for both work and combat and the cost of a prosethetic is low. File info Added by: Den Martin Author: SPQR Teok Mod version: 21.07.22 File format: ZIP File size: 0. Here's a detailed list of every abnormal item. Each part in the mod is the equivalent of Archotech or better. If a pawn's Moving is lower than 92% due to damage to, or loss of, an organic leg, it is a good idea to replace that leg with a prosthetic leg. Description This is JUST the prosthetics from my Archotech Expanded mod, for all those who were asking. If the operation fails, the part has a chance to be destroyed. Removing the part requires 2,000 ticks ( 33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements. Pretty sure even a peg leg would make them unhappy. Limited experience with body purists, for obvious reasons, but as far as I know they dislike any artificial body part, on themselves or others. Installing the part requires 2,500 ticks ( 41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 4. It reads that they disagree with bionic parts (no comment on prosthetics) but i wanna be sure before cutting off his leg. Example: A colonist was shot in the ear, and the ear is destroyed. This can be seen in the health menu of a colonist. If the body parts hitpoints run out, then the body part is destroyed. Īs an artificial part, prosthetic legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait. Body parts are parts of a body that are by default on a colonist or have been added on by an operation. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs.Įach prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 1.35 levels of Melee skill per leg replaced. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in restoring 42.5% moving per missing leg replaced, or a loss of 7.5% when replacing a healthy leg. The prosthetic leg has a part efficiency of 85%. They are universal and can be installed on either the left or right side. Prosthetic legs replace the user's entire organic leg. They can also be purchased from Exotic goods traders. They require 40 Steel, 4 Components, 15,000 ticks ( 4.17 mins) of work, and a Crafting skill of 5. Prosthetic legs can be crafted at a Machining table once the Prosthetics research project has been completed.
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